
John Hopson
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Unsure if the game is balanced well in the 2nd tower. You can enter an easier room with 10 items (2 armor cards, 8 attack cards) and simply not have enough damage to clear the floor. You backtrack & take a penalty: now you roll 7 attack cards and 3 armor cards, and you still don't have enough damage to clear the floor (I need 89 damage to kill mains, and 3 additional hits for coward mobs; I only have 69 damage to work with). Feels bad to focus on weapons + damage upgrades and still fall short.
Max Bytes
January 17, 2025
Balancing a game is always tricky, and I won't claim the game is easy. But there's one thing I'd like to add: the monster deck is persistent between rooms of a floor. So if you don't defeat many monsters in room 1 and 2, there will be a lot left in room 3. Too many in your example. Maybe you know this already, I just wanted to clarify :)

Alex Cassidy
Exceptional turn based rogue like, no ads, extremely fun puzzle element, and lots of build synergies. Free game is pretty deep, and you can pay for a third character and several more maps, each with their own enemies and additional unlocks. I have tried most roguelikes on the app store, this one is definitely worth playing.
12 people found this review helpful

Jacob Mekker
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Really fun with simple mechanics and a nice clean UI and animations. My only gripe: please buff the warrior and mage. You can put together some crazy builds with the rogue, but the other two classes get virtually nothing to control monsters and avoid damage. Just give them some abilities that apply sleep and/or make all spells quick equip. Edit: fair that mage has some good builds but, my god, playing as Knight is miserable.
3 people found this review helpful
Max Bytes
October 16, 2024
Thanks for the feedback! You're honestly the first person to suggest mage is weaker than rogue... Mage has some crazy strong builds!
Knight being (a bit) weaker than rogue I can't deny.